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INFO

Developer

Hadoque

Publisher

Kepler Interactive

Released

13 February 2024

Platforms

PC, Mac, PS4/5

ULTROS SHOWS YOU THE PROPER WAY TO SLICE AND DICE YOUR ENEMIES — FOR RESOURCES!

Ready to slice your way through a psychedelic world, full of strange monsters and seemingly endless meat to consume?

You will find yourself without a weapon at the beginning of the game, but in true Metroidvania style, you will soon have a sword to slice and dice your way through enemies [1].

Slicing in patterns, without hammering the attack button, each time you kill an enemy you will have the chance to eat a part of them that was left behind. The more expertly killed enemies, the better the meat, and the more it will give you health and nutrients. You can later spend the nutrients on new skills and abilities for your character, making it worthwhile to kill carefully.

There is a lot to explore within Ultros – characters to interact with, stories to understand. You’re stuck in a never-ending black hole, with your character needing to attempt to fight bosses, find new ways to move about, and slowly gain more abilities. It’s a difficult game, often feeling impossible in places, and you will find that you have missed save points, making death that much more challenging [2]. The monsters will take you by surprise in the ways they attack and move [3]. There is a lot to learn as you explore and, eventually, die – all to try again.

Sometimes, Ultros does feel impossible, but if you’re up for the challenge it will keep you wanting more.

Jupiter Hadley

Read More in Debug #5

Featuring one hundred pages packed with previews, reviews, features, and developer interviews!

Over 100 games covered. Broken Sword – Shadow of the Templars: Reforged, Ultros, Pacific Drive, Penny’s Big Breakaway, Balatro, Bullion, Arcade Paradise VR, CorpoNation, and so many more.

What’s Yellow and Cranky? Newly appointed Deputy Editor Dan Morris explores creativity with the game devs designing for the 1-bit Playdate handheld.

Get the inside scoop with not one but TWO Game Dev Diaries from OutOfTheBit and Tall Story Games.

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