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We are thrilled to announce that Debug #7 is now available, offering readers a comprehensive dive into the indie gaming universe. This edition is packed with over 100 game previews, reviews, features, and developer interviews, ensuring a rich and diverse reading experience.

Highlights of Debug #7:

  • In-Depth Cover Feature: Former Game Informer editor Wesley LeBlanc presents a six-page exploration of Mewgenics, the latest creation from Edmund McMillen, renowned for The Binding of Isaac. This feature delves into the game’s development journey, mechanics, and the creative vision behind it.
  • Exploring Pico-8: Deputy Editor Dan Morris examines Pico-8, the fantasy game console that has captivated indie developers with its minimalist design and creative constraints, fostering a unique environment for innovation.
  • Expanded Columns: The magazine welcomes new columnists Wesley LeBlanc, Edd Coates, and Rosie Taylor, each bringing fresh perspectives to the indie gaming discourse.
  • Game Dev Diaries: Gain insights into the development processes of Nanuka: Secret of the Shattering Moon and Heir of the Dog through ongoing diaries that chronicle the challenges and triumphs faced by their creators.
  • Meet the Team: Get acquainted with new staff writers Autumn Wright, Ignas Vieversys, James Tocchio, Jupiter Hadley, Matthew Lundy, and Megan Bidmead, enriching the magazine’s content with their diverse expertise.

Debug #7 is available in both premium print and DRM-free digital PDF formats. To explore Debug #7 further or to make a purchase,

We extend our heartfelt gratitude to our readers and the indie game development community for their unwavering support. Your passion and creativity continue to inspire us.

Happy reading!