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INFO

Developer

Wolf & Wood

Publisher

RapidEyeMovers

Released

18 May 2023

Platforms

PSVR2

SEGA’S CULT TITLE COSMIC SMASH GETS A VERY WELCOME VR UPDATE IN THE SHAPE OF C-SMASH VRS

Future sports are generally lethal but C-Smash VRS takes a different tack. A space squash simulator, by way of Breakout, Virtua Tennis and Space Channel 5, this is a far friendlier future sport, with every stroke of your bat accompanied by pounding beats and astronaut DJs who cheer you on from the sidelines [1].

C-Smash VRS is a VR revival of an obscure Japan-only Sega Dreamcast title, brought into being by a collaboration between developers Wolf & Wood and iconic creator Jörg Tittel. This triumphant pairing has brought the original game’s futuristic bat and ball-based block-breaking [2] full circle, and much like Rez before it, it belongs in VR.

Solo players are well served by the single-player Journey mode, plotting a voyage through five solar systems by busting some blocks. You can choose between a no-fail Zen mode and Challenger mode’s brutal one-failure-and-your-journey-is-over set up, with high scores and level grading ensuring that you’ll keep coming back time and again. However, it’s in C-Smash VRS’ incredibly friendly multiplayer where the game truly shines. Each round starts by everyone waggling their paddle – not a euphemism – at each other before you jump into a different spin on head-to-head space squash [3].

It’s almost impossible to be unhappy when you’re playing C-Smash VRS, even when you’ve failed. The sensation of contact between bat and ball is sublime, the soundtrack is incredible, and it proves that simple ideas are utterly timeless.

Dominic Leighton

Read More in Debug #2

Featuring eighty-four pages packed with previews, reviews, features, and developer interviews!

Over 100 games covered. Cocoon, Planet of Lana, C-Smash VRS, Neva, Harold Halibut, Sword of the Sea, Full Void, Hellscreen, and so many more.

Mammoth six-page cover feature on Cocoon, the latest game from Limbo and Inside‘s lead gameplayer designer Jeppe Carlsen. Including a sit down interview with Geometric Interactive co-founder Jakob Schmid and art director Erwin Kho, PLUS a separate Q&A with Jeppe!

The Falconeer developer Tomas Sala waxes lyrical about the upcoming Bulwark.

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