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INFO

Developer

Torched Hill

Publisher

indie.io

Released

1 May 2023

Platforms

PC

BECOME A SLAVE TO THE RHYTHM IF YOU WANT TO SURVIVE CITY OF BEATS

Three ideas, two people, one game. That’s the essence of City of Beats, Torched Hill’s rogue-like, rhythm-action, twin-stick shooter, where musicality governs everything. Don’t fret about sloppy timing – this cyberpunk cityscape means feeling the groove, not becoming a maestro.

Your initial blaster locks to quaver beats, and everything else falls into time, from enemy charge-ups to exploding barrels, to your dash mechanic. ‘When’ is as important as ‘how’ you kill android aggressors. Downed foes drop loot to spend in the Hub. Boost your spec through a graphic EQ, unlock better guns, or just sit ‘n’ chill on the bench.

It’s a novel mix of styles that’s more Soulsborne than Bemani, given the unforgiving, relentless action. Never stop, never blink, and always listen for cues. You will die. You will grind. But if you achieve that elusive Zen ‘flow’, you’ll become conductor to a symphony of destruction.

Neil Randall

Read More in Debug #2

Featuring eighty-four pages packed with previews, reviews, features, and developer interviews!

Over 100 games covered. Cocoon, Planet of Lana, C-Smash VRS, Neva, Harold Halibut, Sword of the Sea, Full Void, Hellscreen, and so many more.

Mammoth six-page cover feature on Cocoon, the latest game from Limbo and Inside‘s lead gameplayer designer Jeppe Carlsen. Including a sit down interview with Geometric Interactive co-founder Jakob Schmid and art director Erwin Kho, PLUS a separate Q&A with Jeppe!

The Falconeer developer Tomas Sala waxes lyrical about the upcoming Bulwark.

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